Basic - Fruity Loops Studio Tutorials

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FL Studio Tutorial 1: The Basics text and images tutorial free

FL Studio Tutorial 1: The Basics

OK, I am going to try to start a series of FL studio tutorials for those who are struggling with the program or just want to learn it. I’m pretty much just winging it on this tutorial, so there’s likely to be lots of editing things in I missed and the like.

Anyways, as any good tutorial series should, I’m starting the first lesson with the basics of fl, where hopefully someone could come in thats never even heard of fl and begin using it.

First let’s go over the interface. There are 5 key windows that you should know about, the Step Sequencer, mixer, Playlist, Piano Roll, and the Browser. If you notice, there are icons for each of these at the top of the screen.

you can click any of these to toggle showing the window it corresponds to. Some of these are automatically open when you start a new song, however it all depends on the way you set up your environment. I use two monitors, so I stick the step sequencer, mixer, and playlist on my right monitor, which runs at a considerably lower resolution than the left. Here’s what my layout looks like, with the windows labeled.

You can see I pretty much cram everything in there to fill up the monitor. This has really helped me out. On the off chance the theres another dual monitor user out there, you might try a setup similar to this one.

Now, just for you, I’ll cram the other two windows on to the screen so you can see what they look like as well.

Note that there are 2 versions of the piano roll. The one on top is a special version that maps out the drums to specific keys. You don’t need to worry about messing with this, just know that you may see this when making drum patterns. The one on the bottom is what you are going to be seeing most of the time

So while we’re on the topic of the Piano Roll, why not go into to detail on it? Well first we need to create an instrument to use! Go to the trusty step sequencer and right click on any of the instrument names. For this example we’ll use the 3x Osc (this instrument will be rather familiar to those that have done any amount of synth programming). after right clicking, go Insert, then 3x Osc

After this you’ll see the purple instrument pop up in the step sequencer, and you’ll see this window pop up…

This is the main instrument window, you can get to this window for each instrument by clicking it’s name in the sequencer. This is your headquarters for the instrument. Some more advanced instruments will actually have seperate windows pop up for special control unique to that instrument. For the simple 3x Osc, all the controls fit nicely in the plugin page itself. There are also other tabs which allow an extrodinary amount of control over the sound of any given instrument. Now I could go into detail on each and every button and knob, but for one thing, there are a few things in there that I still dont have a clue what they do, and for another thing the best way to learn these things is experimentation. Write yourself a little loop, let it go, and tweak away! But – you don’t know how to do that yet? Well you must be reading this for the first time! Read on…

OK. If you go back to the Step Sequencer, you should now see a new instrument named “3x osc”!! Exciting! Right click on it and select Piano Roll (the first option). There it is! This pic may look a little scary at first, but that’s mostly becasue I’m not much of a graphics designer o_0. Just read along and I’ll explain everything. I happen to be a very visual learner myself so I like to provide aids like this to go along.
The piano roll is something you will be seeing a lot. It is used in virtually every DAW*for midi sequencing, and no matter which program you pick or move on to in the future, it’s bound to have this little feature in there somewhere. Pay attention to this next part, because this is a very important concept!

The window is laid out on a 2d plane. The x axis (horizontal) is time, while the y axis (vertical) is pitch. Most of the time there is a friendly piano along the y axis to show you what particular pitch you are using. If you don’t know where the notes are on a piano, no need to fret, the letter C is marked on each octave with a number indicating it’s octave (C0 being the lowest, C10 being the highest). you can see C5 right at the edge of the letter h in Pitch. In most situations, you can click on the keys to trigger them on the affected instrument. Try it out, you can hear our little organ-like instrument. This also works on the keys on the main instrument window from earlier, btw! There is also a tool pallete in the upper left hand corner. The default is the pencil tool, and you aren’t going to be changing it much.

To create a note click anywhere in the grid. Notes are represented by bars of any given color (green is the default, try clicking the green box in the upper left corner to change it!). After your note appears try clicking and dragging it up and down and all around!! Wow annoying o_0. But quite fun sometimes when you’re stuck and very bored. Anyways, after you finish giving yourself a headache. Try right clicking the note. Ah! where did it go?! Good job, you deleted it. Go ahead and create another by left clicking on the grid again. OK, this is getting old, I know, but bear with me. To resize the note, hover over the right edge until your cursor changes to that familiar icon for resizing windows and such. Click and drag left and right to change the length of your note. This is the equivalent of changing between an 8th note or quarter note on paper (except with a lot less erasing). The grid is divided up along the x axis to help guide you in placing your notes rhythmically. The thickest white lines mark 1 of each measure, the 3 slightly thinner lines between them mark the other beats, 2 3 and 4, and the very tiny lines in between those mark each sixteenth note.

If you try resizing the note all the way over to the left, you should end up with a small green squre, that fits perfectly into any of the small squares on the grid. This is a sixteenth note. Drag it over to two squares. This is an eigth note. Drag it to fully extend from one semi-thick line to the next, and you have a quarter note! Exciting, I know. Now all you have to do is line the note up accross from the corresponding pitch on the keyboard and place it in the right place in the measure, and you’re all set! Confused? keep reading…

Look at the example in the picture (yes we are still on that same picture with too much crap written all over it) Notice how each of the notes lines up with the white notes on the keyboard, starting at C3, going up to C4, and then back down. It’s the good ol’ C Major scale!! ^_^ Notice that the rhythm is straight eight notes until the end where we arrive back on the original note on a quarter note. Hm, the quarter note appears to be twice as long of a bar as the eighth note – go figure! If only those darn italians could’ve learned to write music this way** ….
then we’d end instead of a page with a bunch of lines and random circles and flags on it to a page with a grid and a bunch of random stupid bars on it. Wonderful.

Anyways, so there we go, now hopefully you have an idea of how to write out a musical idea into this sequencer and hear it played. Note that sometimes complex rhthyms take several tries to put down, it’s not always simple sometimes you may find yourself counting on your fingers to see on the upbeat of what count something happens. But here’s the beauty! Go ahead and punch in the piano roll our example from the image here. Now hit the spacebar. Wow, muzak!! You’ll notice that much to your annoyance it continually loops over and over until you hit the spacebar again. This looping is automatic (lucky you!) and will always play through the last measure containing notes – I know that sounds confusing, but say you through a note in there way on the right edge of the screen, in measure 6. When you hit spacebar, FL would play all the way through to that note, finish measure 6, then loop back to the beginning. Try it!

OK, I know you’re ready to be done with this god-forsaken window, but there’s one more thing to talk about – that pane on the bottom. yes can you believe I wrote more crap on there for that too. This is where various data for each note is shown. The data is shown in the form of a bar directly under the note to which it corresponds. The default form of data for this section is velocity, and you wont’ use much else very often. If you aren’t familiar with midi data, values such as velocity are always a number between 0 and 127. When you create a note by the previous methods, it automatically gives it a preset velocity, 100 I believe (not entirely positive). Its about 3/4 of the way up, so you have some headroom. you can easily change the values for any note by simply clicking over the bar at the approximate velocity you want. In other words, let’s say you wanted the C in the middle to be half as loud as the rest of the notes (dunno why, but oh well, it’s possible!). Notice that the note is on the upbeat of 4 in the first meausre. You can also think of it as the 8th note, or the last note before the 1 bar for measure two – whatever works for you. Anyways, find the bar in the lower pane corresponding to that note, and click on the bar, about half way up. The bar shrinks to the size. Hit spacebar again to see how it sounds. You can also move the bars by clicking the white squares at the top and dragging them up and down.

Allright, wow look at how much we’ve learned!! Okay, maybe you haven’t learned anything. But this tutorial was for the basics, and I’ve covered some. I’ll try to keep this series up and post more in the near future – enough to cover the rest of the basic concepts in FL so that you can take off making your own music.

In the meantime, why don’t you go back to what I mentioned earlier: Make yourself a short loop and tweak those knobs on the main instrument window!! nice vsti plugins fl studio tutorials

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FL STudio tutorial Parametric EQ vs EQ2 basics diference

Diferences between EQ and EQ2. Also brief explanation of EQ2

fl studio fruity lops tutorial EQ ecualisation parametric filter

Fruity DrumSynth Live FREE TUTORIALS free

Fruity DrumSynth Live

DEMO ONLY: DrumSynth Live comes as a demo version in FL Studio and needs to be purchased separately so you could save projects containing DrumSynth Live channels.

Fruity DrumSynth Live is the FL Studio plugin version of the popular DrumSynth standalone created by Maxim Digital Audio. DrumSynth Live features simultaneous support for 120 real-time programmable drum patches, each assigned to a separate key (C0 to B9). You can morph dynamically from one drum patch to another – just select the patch to morph to and tweak the morph amount knob.

The sound is created by two noise generators, filtered by bandpass filters with an incredible range – you can set anything from single frequency (sine wave) to full white noise. The first oscillator can also act as swept frequency sine wave generator for creating kick drums and tom sounds. The second oscillator has more advanced envelope: adjustable attack length and envelope mapping shape (from logarithmic to linear), useful for snare drums and hi-hats. The envelope re-trigger controls allow for quick creation of clap sounds and can be also used for harder attack in the drum sounds.

Velocity to Property (Black) Wheels

Some properties can change according to the note velocity. Such controls have a velocity mapping wheel on their left (all the big black wheels in the interface). If a velocity wheel is turned to right, higher note velocities increase the property value. Turn left to lower the property value with velocity increase instead.


Testing Keyboard

The testing keyboard has two functions – it lets you test the drum patches and select a drum patch for editing: just left-click a note, the orange rectangle shows the currently edited patch.

There is also a right-click menu which allows you to copy and paste the patch settings from one key to another.

You can reset a patch to one of the default sounds in the preset. Right-click a note and select an entry from the “Set to default patch” submenu. The default patch for the current key is displayed in bold.

The keyboard displays 2 octaves simultaneously. You can scroll the keyboard to see the required range using the scroll button above the keyboard: . If the AUTO option is enabled, the keyboard will autoscroll to display the proper range as notes are played.

Wave Panel

DrumSynth Live can mix recorded drum samples with the noise generator. In this section you can set the wave properties and mix amount.

  • Wave Selector – Select one of several high-quality drum/percussion samples to be mixed with the white noise generator.
  • Sample Tuning (TUNE) – Sample pitch (transpose).
  • Mix Amount (MIX) – Turn right to mix more of the wave sample and less of the noise in the oscillators.

Oscillator 1 (OSC 1)

  • Frequency slider – Center frequency for the bandpass filter/sweep tone.
  • Sweep Up/Down slider - Frequency offset to sweep from. Slide right to sweep from higher frequency, slide left to sweep from lower frequency. Appears only when using the oscillator in sweep tone mode (see below: Sweep Tone/Noise switch).
  • Bandwidth slider – Sets the bandwidth of the bandpass filter. You can set anything from single frequency bandwidth (turn left) to full white noise (turn right). Appears only when using the oscillator in noise mode (see below: Sweep Tone/Noise switch).
  • Harmonics wheel (HARM) – Applies waveshaping distortion to the oscillator (turn to left applies odd harmonics, turn to right applies even harmonics).
  • Envelope Decay wheel (DEC) – Sets the envelope decay for the oscillator. Turn right for slower decay.
  • Sweep Time wheel (SWEEP) – Sets the sweep speed. Turn to right for longer sweep time. Applies only when using the oscillator in sweep tone mode (see below: Sweep Tone/Noise switch).
  • Noise/Sweep Tone switch (NOISE) – When turned on, the oscillator operates in noise mode: white noise processed with a bandpass filter. When turned off, the oscillator operates in sweep tone mode: a sine wave that can sweep from higher or lower frequencies with adjustable sweep time, useful for toms, kicks and various effects.
  • Invert Phase switch (INVERT) – Inverts the phase of the oscillator. Useful for fixing situations where the two oscillators might phase each other.
  • Output Level wheel (MIX) – The output volume of the oscillator. Higher output levels produce hard clipping useful for rim-shot sounds and similar effects.

Oscillator 2 (OSC2)

  • Frequency slider – Center frequency of the bandpass filter.
  • Bandwidth slider – Bandwidth of the bandpass filter. You can set anything from single frequency bandwidth (turn left) to full white noise (turn right).
  • Osc1 to Osc2 Rind Modulation (RING) – Ring modulates Oscillator1 with Oscillator2.
  • Envelope Attack wheel (ATT) – Envelope attack time (fade in) for the oscillator. Turn right for slower attack.
  • Envelope Decay wheel (DEC) – Envelope decay (fade out) for the oscillator. Turn right for slower decay.
  • Envelope Shape wheel – Changes the envelope shape from logarithmic (turn left) to linear (turn right).
  • Envelope Release wheel (REL) – Envelope release length of the oscillators (affects both the OSC1 and OSC2).
  • Output Level wheel (MIX) – The output volume of the oscillator. Higher output levels produce hard clipping useful for rim-shot sounds and similar effects.

Trigger Settings (TRIG)

Contains misc. patch settings and controls for envelope retriggering.

  • Voice Mode select – Voice mode for the current drum patch. The possible voice modes are: Mono – each trigger of this patch cuts the previous; Poly – polyphonic model, no voices are cut; Group 1/2/3/4 – four global (for the channel only) cut groups. If you select a group, each patch will cut itself and also cut any other patches with the same group setting.
  • Count wheel (COUNT) – Number of envelope retriggers to occur when playing the patch. Turn right for more retriggers.
  • Rate wheel (RATE) – Time between each trigger (turn right for slower trigger rate).
  • Trigger Decay wheel (DEC) – Decay (fade out) speed for each trigger (turn right for slower decay).
  • Tone Filter wheel (TONE) – Turn left to apply lowpass filter to the patch sound, turn right to use highpass filter.
  • Click Amount (CLICK) – Phase offset for the oscillators. The phase offset can be used add ‘click’ effect to the patch. Turn max to right for random phase offset on each patch triggering.

Morph Controls (MORPH TO)

You can morph the settings of any patch to the settings of another patch.

  • Morph To list – Shows a list of patches to morph to. The morphing uses the current settings of the patch you select, not the default settings.
  • Morph Amount wheel – Turn up to morph to the patch selected in the Morph To list.

Output Settings

  • MAIN OUT: Panning wheel (PAN) – Panning of the current patch.
  • MAIN OUT: Volume wheel (VOL) – Volume of the current patch.
  • SEND TO: Send Track LCD (NUM) – Selects the send effects track to send the patch output to.
  • SEND TO: Send Level wheel (LVL) – Send amount (volume) of the current patch.
  • Patches list – Shows the currently edited patch. Click the combo box to select another patch.
  • Hide/Show Keyboard switch – Shows/hides the testing keyboard and morphing controls.

Notes & Tips

  • Most properties of DrumSynth are read once for each triggered voice (drum note), so changing the properties of an already running voice has no effect.
  • A DrumSynth preset saves the entire drumkit, i.e. saves all “drum notes” at once in single preset.

Plugin Credits: Paul Kellett (engine), Frederic Vanmol (conversion), Didier Dambrin (interface)

How to Install VSTs in FL Studio tutorials como instalar un vst en fruity loops

Check out this video to learn how to install any VSTs you buy or download. Written instructions are below.

Here are the instructions for installing your own VSTs:

  • Get the VST (more info here: What are VSTs and Where to find VSTs) – note that it may be zipped so make sure you can extract the contents (with Winrar or winzip)
  • There are usually two ways your VSTs can be installed

If you get a .dll file

  • Put the .dll file in the VST folder – here is what my directory path looks like
    C://ProgramFiles/Image-line/FL Studio 8/Plugins/VST
  • Open FL Studio
  • Right click your channel window, go to insert or replace, and hit “More…” at the top
  • A new window should open – at the bottom left click “Refresh“, and then “Fast Scan
  • The new VST(s) should show up in red – check them and then you will be able to see them next time time you try to Insert or Replace a patch.

If you get an Installation file

  • You will usually get instructions to show you the proper way to set up
  • Usually you will just go through the installation, and then follow the same steps above which are:
  • Open FL Studio
  • Right click your channel window, go to insert or replace, and hit “More…” at the top
  • A new window should open – at the bottom left click “Refresh“, and then “Fast Scan
  • The new VST(s) should show up in red – check them and then you will be able to see them next time time you try to Insert or Replace a patch.

How to use midi files in FL Studio Como usar los archivos midi en fl studio fruity loiops tutoriales gratis

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How to get Crunk whistle on your channel

if ur askin why u have to put fat cheese2 up first,idk i jus learned like that
ask anything i’ll answer

free fl studio tutorial Automation (Recording the Movement of Parameters)

Basics: 6, Automation (Recording the Movement of Parameters)

Ok, even though its incredibly simple, there’s probably loads of people that actually use FL now that don’t really know how automation really works in FLStudio. So first off, I’m going to paste a bit straight from the help file, just to let ppl get the idea on what can be controlled in the first place and the diffrent types of FLStudios automation.

Almost any control movement in FLStudio can be recorded, so it turns/slides exactly the way you want it next time when you play the song. You can then refine recorded events using the Event Editor. If you own an external MIDI controller, you can use it to tweak the automated controls as well.

You can also let special internal controller plugins (Like the fruity peak controller or Formula Controller) move the controls for you programmatically. These plugins can, for example, follow the special features of a sound (like volume envelope, as in the Fruity Peak Controller) and map them to the value of a control of your choice, or provide automatic LFO for controls where otherwise that would be impossible etc.

To check if any control can be recorded or linked to an external MIDI controller, position the cursor over it and check what is displayed in the hint field of the Main panel. Look for these icons:

This icon shows the control is automatable (events can be recorded and then edited with an Event Editor)

This icon shows the control can be remotely controlled by a MIDI controller.

So there are five ways to add “live tweaks” to your project:

  1. Live Recording – Where you basically set a pattern to record to, hit record and play, then all movements you make are recorded.
  2. Event Editor – This is what you use to edit what’s been recorded live, or just to add or edit simple automation. You can also do simple LFO’s here.
  3. Live Recording Using MIDI Controller – This is by far the easiest way to record one or more controls at the same time using knobs, sliders, or even motor faders. I got a Behringer BCR2000 which is basically a bank of 32 knobs just for using to link up to things over MIDI. I defiantly recommend getting something like this if you end up recording a lot of stuff yourself.
  4. Internal Controller Plugins – These can, for example, follow the special features of a sound (like volume envelope, as in the Fruity Peak Controller) and map them to the value of a control of your choice, or provide automatic LFO for controls where otherwise that would be impossible etc.
  5. Automation Clips – Automation clips are another way to automate parameters using ‘spline-based graphs’. The automation clips are placed directly in the dedicated tracks inside the Playlist window, and the channel which is added to the Step Sequencer is where you can add an LFO. There are flash video tutorials on just the automation clips back on the tutorials page.

As a rule you should only ever really use a blank pattern for just the one piece of automation on it, so its easy to pick apart and place it where you want later on. Just using the one ‘Main Automation’ pattern will end up with a mix of automations and will be a pain to separate once you want them starting at different times. Although sometimes you might want to group some things together on one pattern for a specific part of the tune like a breakdown where a certain few things are automated just at that one time.

Having one piece of automation per pattern allows you to start it whenever you want in the track and allows you to name automation patterns under the name of the automated control you have moving around. So it just ends up being easier to change things around the song and overall, being more organized.

Ok, on to the tutorial…

, OK, Start off with renaming a blank pattern to Auto1 or whatever best suits the automation you will create, by right clicking where it says the name of the pattern in the playlist.

2, Add a dot where you need to start the automation.

, Enter into Song mode.

, Press Record.

5, You can click ‘Wait For Input’ to get FL to only start once you move a control or hit a note.

, Or use the countdown.

6, Or use the countdown.

, Or use the countdown.

, Click in the playlist on Auto1 or whatever you named it, to select the pattern, so it will record the automation to this pattern.

8, Bring the cursor to where you want to start recording, or a bit before.

9, If its FX your automating, bring the FX window to the front by clicking it in the Mixer (F9).

10, Now click record and then click play, now tweak any automatable controllers and make your recording session, but remember, you HAVE to keep the same pattern selected to stay recording on it. If you change to another pattern before you record, your automation will be recorded there, and it can be hard to remove it when you don’t know where it is. You can click View > Automation, and you will be able to see all automation in the browser, but if you have a lot of automation in your project at the time, it can be hard to find where the last thing you just tweaked went!

11, Click on stop. You can cancel a recording session (so it does not apply the recorded notes and automation events) in two ways. The first one is to choose the ‘Cancel current recording’ command from Help menu, but note that you should do this while recording BEFORE pressing the Stop button. If you do miss it, you can still undo the whole recording session by choosing Undo from the Edit Menu or hitting CTRL-Z.

, If you are using FL Studio, (v4 or higher), It will show you the length of the recorded events.

, Now, right click a controller you recorded, and go to ‘Edit events’. (Making sure you are still on the same pattern you recorded on. If not just press NUM+ or NUM- till you see it.)

4, Now you can see what you have just recorded, and edit as you like!

5, You can now repeat this recorded automation as often as you like, by simply adding it to the playlist where ever you want it to play out!

Remember, its not just FX that can be automated, You can automatable 99% of fruityloops’ wheels, knobs, sliders, buttons, switches, even LCD’s! Try assigning a bunch of different effects to a few FX channels, then get some long pad sounds and record yourself switching them between the FX channels… you can then get some effects moving around for some atmospheric pads to start you off on some tunes!

fl studio images tutorials Intro to FLStudio & Using the Step Sequencer

The Basics! – Intro to FLStudio & Using the Step Sequencer

This for the absolute beginner, as I was not so long ago, from arranging a simple sequence to arranging full blown tunes. Once you have covered the basic tutorials on this site, you’ll know how to write simple tracks and know how to work on them.

I work in a methodical way, choosing some samples for drums, instruments and etc then on to layering them with each other to create the main part or the intro of the track. With FLStudio this is SO simple and its why I have stuck to using it for almost everything I do in music.

Making good music takes time and some dedication, a bit of planning, and experience and is a shitload of fun getting there, making crap tracks is a laugh sometimes whether its a pain or not that you can’t finish it. At the end of the day, the more you like doing it and the more you want to do it, the better you’ll get! No one is born a musician!

Ok, you now have the interface staring at you, with some weird boxes and windows, you’ll see whats what as we go on so don’t worry about not knowing everything yet!

First off we’re gonna add some stuff and make a simple beat. So open FLStudio, and go to File > New, to make sure were starting from fresh here.

1, Now left click some of the Step buttons on the Step Sequencer (Keyboard Shortcut – F6) to create a simple drum loop. To remove a note, click again or right click, (depending on what’s set in the options).

(You might want to add some different samples from the Sample Browser (F8). Drag and drop them over to the Step Sequencer to use them. If you want to use your own samples, add them to the sample browser in Options > File settings)

2, Note the switch that says “PAT” and “SONG” on the left, make sure “PAT(short for Pattern) is highlighted. This switches Fruityloops between two modes - ‘Pattern mode’ and ‘Song mode’ which tells FLStudio to play either the current pattern your on, or to play what is drawn out in the Playlist, but we will get in to the Playlist later.

Press the Play button at the top of the screen to hear the pattern you made..

This is Pattern No1, that you are editing as shown by the LCD to the right of tempo.

3, OK, now to change the active pattern, drag the LCD. up or down or press Numpad + or – keys on your keyboard. With the tempo, just drag it up and down from the LCD, this is pretty common in FLStudio where ever you see an LCD.


4, Lets make Pattern No2 a bit more exciting, Change to Pattern No2, and right click on a sampler/instrument in the Step Sequencer… this brings up a list of things you can add to a pattern.

Pick out something like Simsynth, DX10, TS404, or WASP, they are “Soft Synths” not great ones, but thats where external “VSTi‘s” come in later!

5, Click on the Keyboard Editor display button up on the top right of the Step Seq.

6, I guess you figured by now you can click on the Steps in the note you want them in!

, OK, you now have 2 patterns in your project. How do you put them together as part of the tune?

Well, you should hopefully have by now gotten a drum pattern on Pattern No1, and a synth riff on Pattern No2, So what you need to do now is come out of pattern mode and go into song mode to put them together in the Playlist

OK, Left click once on SONG at the top to change to song mode.

8, There are 5 buttons up at the top right of the screen, this is the Shortcut Panel. Click on PL on the left, to get the Playlist up. (Keyboard shortcut F5)

9, And now, the top horizontal line is pattern No1, the second No2, etc… You can rename these by just right clicking on the text. For example, No1 could be called renamed from “Pattern 1″ to “Drums”, and you could rename Pattern No2 to mean something more significant like “Synth riff” like you should have there.

All you need to do here in the Playlist to get the individual patterns to play over time, is just left click to make a block appear in the line with the corrisponding pattern.

So to get Pattern No1 (our drums) to repeat for 8 bars. and the synth to play only once every 2 bars, you’d draw out like it is in the picture. Then when you hit play, the synth will play along with the drums you made ealier. All pretty straight forward stuff!

10, Now hit play to start it rollin!

Play about and have fun, experiment as much as you can with diffrent sounds, download yourself some samples, VSTi synths, and VST / Direct-X effects, (you can learn how to install them in the next-but-one tutorial) just basicly mess about for a while making sounds and you should start getting used to how FLStudio works fairly quickly as once you learn the basics, all the rest falls into place after a while!

You’ll find that most of the things in FLStudio are very methodical, i.e… You’ll add an instrument, make it sound good, make a melody with it in the step sequencer or piano roll, then decide ‘Do I want FX in it?’, if so, then route it up to an FX channel and add some FX there.. then draw it in into the playlist, press play and you’ll have it playing amongst your other stuff, exactly where you want it to. If you get stuck on what something is or why something dosn’t work, check the help for a second, run a search, or just hover hour mouse over the thing your unsure about and some info will always pop up up in the title bar at the top! Failing that

The more complex stuff will be covered in a little more detail later, as will be Automation of Plug-Ins (What’s a Plug-In you may ask!?), have you always wanted that slow fade into a rave track that builds up, not just the volume but 3 synths in tandem, with that “strange” sort of pre-phased sound, all it takes is a filter, AUTOMATED!

Interface, Channel Window, Step Sequencer free tutorials nice tutorials fl studio

The following tutorial will contain a basic overview of the FL Studio interface and will introduce the Browser and the Channel Window, which includes the Step Sequencer

Welcome to! We will begin our tutorials with a basic overview of the FL studio interface. Though a lot of things are pretty easy to find, there are some items that are not so apparent. If you have already started using the program and feel comfortable with it, you might just want to skim through this really quick to see if there is anything you didn’t already know.


It is fairly easy to find everything in FL Studio. You should familiarize yourself with everything in the following thumbnails (the three images below were obtained from FL studio manual, click thumbnails to enlarge):

Most of what you need to know can be found in those pictures.

Incase you lost or can’t see your browser, step sequencer, mixer, piano roll, or playlist, check out these buttons. They control what you are viewing.


All of your drum samples should be loaded on the left side under “Packs”. You can click on each sound and hear it, and drag the ones you like to the Channel Window. If you want to learn how to add more samples,

Channel Window

Once you have loaded your sounds to the Step Sequencer, you can start creating a drum pattern. Lets begin with something simple, a Kick, a Snare, and a Hat. Load one of each into the sequencer. Once loaded, you can click the little boxes to the right of each sample to activate them (a left click will place a sound at the given time, and a right click will remove it). You can then press play and hear what your pattern sounds like. Here is a sample pattern:

Pretty easy isn’t it? Each box represents a 16th note. You can use longer notes or shorter notes – to do this you would use the piano roll, which is later in this tutorial. Mess around with this simple sequencing method for a while and become comfortable with it.

Pattern Length
You can also make your pattern longer. To increase the beats per bar for the pattern, simple click and hold the item highlighted in orange in the image below – while holding, move your mouse up to increase the beats per bar, or move down to decrease. The most common beats per bar setups are usually 8 beats per bar, or 16 beats per bar.

Panning and Volume Control
Panning and volume control are also readily controllable in the channel window. In the image below, the item highlighted in blue is the panning control, and the item highlighted in red is the volume control. Each loaded sample has its own control. Further panning and volume control can be accessed in the mixer, which will be discussed later in depth. Also, the little green button to the left of the panning control can be used to mute the selected sample.

The swing in the top right is used to “humanize” the pattern when it is played. It helps your track sound less mechanic, and more as if a real drummer is playing (this is if you move it to the right). It is usually good to move to the right just slightly.

Channel Display Filter
The dropdown labeled “All” in the bottom left is used to essentially pick what is shown in the Channel Window. Sometimes when you have certain imported samples (like acapellas) they might not show up in your pattern with your other samples unless you select “All”. If you are confused it will make more sense when I show you how to use acapellas in FL Studio.

Channel Settings

When you click on a sample in your Channel Window, the Channel Settings will pop up. These are the properties of the given sample. I won’t go into too much depth about this right now, but there are a lot of interesting things you can do here which will be explained later.

Part II of this tutorial will introduce the Playlist and the Mixer

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